Rules on internet project management: (17) Plan to get it wrong

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Rules on internet project management: (17) Plan to get it wrong

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Regels voor internet project management: (17) Plan in dat het mis gaatThe newest rule you think would primarily relate to the ‘builders’ of a website, but is really important for everyone in project management functions within a internet project. Rule 17:

Plan to get it wrong
It may sound crazy and negative. That before even starting a project you have to take into account that things will go wrong. Perhaps this is why too few project managers actually do that. It can in most cases, however, be very useful to this in account.

In this world there is (almost) no (Internet) project which will go well the entire 100%. Somewhere there is always something wrong. Someone is sick, something is still not as you would expect, or your idea is changing. This will always affect the planning. The small things that can go wrong are often responsible for a longer project than originally planned.

Obviously you try to create all conditions so that nothing will go wrong, but that you probably will not succeed. The best thing you can do is bear in mind that it something will go wrong. Keep that in mind while making your schedule. Take some extra time for ‘bugfixing’ or overlap of various parts.

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